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The Ezrin Quale Trilogy

Old Monster

5th-level necromancy

  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a butterscotch lozenge)
  • Duration: Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard

Choose one creature you can see within range. The target must make a Wisdom saving throw. On a failed save, it visibly withers, rapidly aging to the twilight of its natural lifespan. Until the spell ends, the creature suffers frailty:

  • Its speed is reduced to 0 and it can't benefit from bonuses to its speed.
  • It has disadvantage on ability checks, attack rolls, and saving throws.
  • It can't take reactions.

At the end of each of its turns, the creature can repeat the saving throw, ending the spell on itself on a success.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Ezrin's Notes

Mis-spelling of Hold Monster.
You may not be able to teach old dogs new tricks, but you can at least teach new dogs old tricks.


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