The Ezrin Quale Trilogy
Geese
1st-level conjuration
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a bit of pork rind or bread crust)
- Duration: 1 minute
- Classes: Bard, Druid, Ranger, Wizard
1d6 + 6 loudly honking geese swirl into being, filling a 10-foot square centered on a point you can see within range. Treat the entire gaggle as one Small creature with AC 10 and a number of hit points equal to the number of geese you rolled.
While the flock has 4 or more hit points, the square it occupies counts as difficult terrain. When it is reduced to 0 hit points, the spell ends.
When the geese appear, each creature standing in the square must succeed on a Dexterity saving throw against your spell save DC or be tripped and fall prone. A creature that enters the area or ends its turn there must also make the same saving throw or fall prone.
The geese are summoned magically, but are not magical creatures. The geese cannot be commanded or shooed away and remain until the spell ends, at which point they vanish. Other creatures can move through the flock's space, and the geese provide no cover.
Ezrin's Notes
Mis-spelling of Grease.
Peace was never an option.
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